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  Device Experiences & Responsive Design

Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...

   User experience,Device,Responsive design     2012-03-31 00:10:31

  Tips of Drafting an R Markdown Document

When presenting the data summary and exploratory analysis, we used to copy a lot of tables, charts from Rstudio to PowerPoint, which makes the presentation preparation painful. It becomes essential for data scientists to make use of better reporting tools, such as R markdown, Jupyter notebook to prepare the analysis presentation in a more efficient and organized way. Of course, we want this to be reproducible! In this post, I would like to share some tips of using the right tools to draw tables,...

   R PROGRAMMING     2020-11-01 23:09:45

  What's Wrong with the For Loop

Closures in Java are a hot topic of late. A few really smart people are drafting a proposal to add closures to a future version of the language. However, the proposed syntax and the linguistic addition are getting a lot of push back from many Java programmers. Today, Elliotte Rusty Harold posted his doubts about the merits of closures in Java. Specifically, he asks "Why Hate the for Loop?": I don’t know what it is some people have against for loops that they’re so eager to...

   For loop,Basic,Problem,Efficiency,Java     2012-02-24 05:06:15

  Making Sites Shine with @font-face

Like many of my web designer brethren, I’m a bit of a typographic geek. And like many web designers, I’ve been frustrated (to say the least) about the historical state of web typography.At first, we were limited to a common, but very small set of “web safe” fonts. Anything beyond those fonts, we had to rely on images. Images for text not only meant we had to create and maintain dozens (if not hundreds) of images, but it introduced accessibility issue...

   HTML,Font face,Font family,Demo,Example     2011-08-19 08:16:29

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  Speech balloon with pure CSS--One step further

Many of us want to add cool features to our websites to make our websites user friendly ad more attractive. Especially in Web2.0 era. Today we are talking about adding speech balloon feature to our webpage so that we can display beautiful help windows while users mouse over some help icons on our page. First, let me introduce one post written by Umar Ashfaq named "How to create a speech balloon with pure CSS". He also explains how this works. You can also refer Magic CSS shape for more informati...

   Speech balloon, Pure CSS,border     2013-03-16 04:11:58

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Inside Google's recruiting machine

FORTUNE -- In the hot war for talent being fought in Silicon Valley, no company has an arsenal quite like Google's. Named Fortune's Best Company to Work For in 2012, the search giant made a record 8,067 hires last year -- boosting total headcount by a third. The thirteen-year-old firm's recruiting has an almost mythical quality about it, particularly for the two million candidates applying to work there each year. In terms of elite American institutions, getting a job at Google ranks with b...

   Google,Recruiter,Contract,Recruit machine     2012-02-25 04:50:01

  etcd installation and usage

etcd is an open source and highly available distributed key-value storage system and is commonly used in critical data storage and service discovery and registration use cases. It is focusing on: Simple: well-defined, user-facing API (gRPC) Secure: automatic TLS with optional client cert authentication Fast: benchmarked 10,000 writes/sec Reliable: properly distributed using Raft etcd and Redis both support key-value storage and can be set up in distributed systems. Also Redis supporst more key...

   ETCD,TUTORIAL,RAFT,DISTRIBUTED SYSTEM     2021-03-07 03:10:33